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Форум Counter Strike » Создание и настройка серверов Cs 1.6 » Общие вопросы по созданию и настройке серверов » Ad manager
Ad manager
san4o703Дата: Понедельник, 2011-10-24, 06:44 | Сообщение # 1
Сообщений: 124
Награды: 7
как сделат так что бы чаще сообщение было по времени , и к примеру за раунд раза 4,5 , разная реклама была как то так)

#include <amxmodx>
#include <amxmisc>

#pragma semicolon 1

new const PLUGIN[] = "Autoresponder/Advertiser";
new const VERSION[] = "0.5";
new const AUTHOR[] = "MaximusBrood";

#define NORM_AD 0
#define SAY_AD 1

#define COND 0
#define STORE 1

#define COND_TKN '%'
#define SAY_TKN '@'

#define COND_STKN "%"
#define DEVIDE_STKN "~"
#define SAY_STKN "@"

//-.-.-.-.-.-.-.-.DEFINES.-.-.-.-.-.-.-.-.-.-.

//Maximum amount of ads
#define MAXADS 64

//Minimum difference between two different ads (float)
new const Float:RAND_MIN = 60.0;

//Maximum difference between two different ads (float)
new const Float:RAND_MAX = 80.0;

//-.-.-.-.-.-.-.-.END DEFINES..-.-.-.-.-.-.-.

//Stores
new sayConditions[MAXADS][3][32];
new normConditions[MAXADS][3][32];
new normStore[MAXADS][128];
new sayStore[MAXADS][2][128];

new gmsgSayText;

//Counters
new adCount[2] = {0, 0};

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);

register_cvar("ad_react_all", "3");

gmsgSayText = get_user_msgid("SayText");

register_clcmd("say","eventSay");
register_clcmd("say_team","eventSay");

//Delay the load proces by 10 sec because we don't want to get more load
//on the already high-load mapchange.
//Too soon to affect players while playing, too late to create time-out @ mapchange
set_task(10.0, "load");
}

public load()
{
//Load the data
new filepath[64];
get_configsdir(filepath, 63);
format(filepath, 63, "%s/advertisements.ini", filepath);

if(file_exists(filepath))
{
new output[512], conditions[128], temp[64], type;

//Open file
new fHandle = fopen(filepath, "rt");

//Checks for failure
if(!fHandle)
return;

//Loop through all lines
for(new a = 0; a < MAXADS && !feof(fHandle); a++)
{
//Get line
fgets(fHandle, output, 511);


//Work away comments
if(output[0] == ';' || !output[0] || output[0] == ' ' || output[0] == 10)
{
//Line is not counted
a--;
continue;
}

//Reset type
type = 0;

//Check if it contains conditions
if(output[0] == COND_TKN)
{
//Cut the conditions off the string
split(output, conditions, 127, output, 511, DEVIDE_STKN);

//Determine if its say check or normal ad
type = output[0] == SAY_TKN ? 1 : 0;

//Put the conditions in own space
for(new b = 0; b < 3; b++)
{
new sort[16], cond[32], numb;

//Remove the % from line
conditions[0] = ' ';
trim(conditions);

//Get one condition from the line
split(conditions, temp, 64, conditions, 127, COND_STKN);

split(temp, sort, 15, cond, 31, " ");

if(equali(sort, "map"))
{
numb = 0;
} else if(equali(sort, "min_players"))
{
numb = 1;
} else if(equali(sort, "max_players"))
{
numb = 2;
} else
{
continue;
}

//Copy it to its final resting place ^^
setString(COND, type, cond, adCount[type], numb);

//Exit if it hasn't got more conditions
if(!conditions[0])
break;
}
}

if(type == 0)
type = output[0] == SAY_TKN ? 1 : 0;

if(type == SAY_AD)
{
new said[32], answer[128];

//Remove the @ from line
output[0] = ' ';
trim(output);

split(output, said, 31, answer, 127, DEVIDE_STKN);

//Apply color
setColor(answer, 127);

//Save it
setString(STORE, SAY_AD, said, adCount[SAY_AD], 0);
setString(STORE, SAY_AD, answer, adCount[SAY_AD], 1);
} else//if(type == NORM_AD)
{
//Apply color
setColor(output, 511);

//Save it
setString(STORE, NORM_AD, output, adCount[NORM_AD]);
}

//Increment the right counter
adCount[NORM_AD] += type == NORM_AD ? 1 : 0;
adCount[SAY_AD] += type == SAY_AD ? 1 : 0;
}

//Set a first task, if there are any normal ads
if(adCount[NORM_AD] != 0)
set_task(random_float(RAND_MIN, RAND_MAX), "eventTask");

//Close file to prevent lockup
fclose(fHandle);
}
}

new currAd = -1;

public eventTask()
{
//Go past all ads and check conditions
for(new a = 0; a < adCount[NORM_AD]; a++)
{
//Put current ad to the next one
currAd = currAd == adCount[NORM_AD] - 1 ? 0 : currAd + 1;

if(checkConditions(currAd, NORM_AD))
{
//Display the ad
new data[3];
data[0] = currAd;
data[1] = NORM_AD;
data[2] = 0;
displayAd(data);

break;
}
}

//Set a new task
set_task(random_float(RAND_MIN, RAND_MAX), "eventTask");

return PLUGIN_CONTINUE;
}

public eventSay(id)
{
//If nothing is said, don't check
if(adCount[SAY_AD] == 0)
return PLUGIN_CONTINUE;

new talk[64], keyword[16];
read_args(talk, 63) ;

//En nu rennen voor jullie zakgeld klootzjakken!
for(new a = 0; a < adCount[SAY_AD]; a++)
{
//Get the string
getString(STORE, SAY_AD, keyword, 15, a, 0);

if(containi(talk, keyword) != -1)
{
//Check the rest if it fails to conditions
if(!checkConditions(a, SAY_AD))
continue;

new data[3];
data[0] = a;
data[1] = SAY_AD;
data[2] = id;

//Set the task
set_task(0.3, "displayAd", 0, data, 3);

//Don't execute more of them
break;
}
}

return PLUGIN_CONTINUE;
}

public displayAd(params[])
{
//Get the string that is going to be displayed
new message[128];
getString(STORE, params[1], message, 127, params[0], params[1]);

//If its enabled by cvar and id is set, display to person who triggered message only
if(get_cvar_num("ad_react_all") == 0 && params[2] != 0)
{
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, params[2]);
write_byte(params[2]);
write_string(message);
message_end();

} else
{
//Display the message to everyone
new plist[32], playernum, player;

get_players(plist, playernum, "c");

for(new i = 0; i < playernum; i++)
{
player = plist[i];

message_begin(MSG_ONE, gmsgSayText, {0,0,0}, player);
write_byte(player);
write_string(message);
message_end();
}
}

return PLUGIN_HANDLED;
}

//---------------------------------------------------------------------------
// STOCKS
//---------------------------------------------------------------------------

stock checkConditions(a, type)
{
//Mapname
if((type == NORM_AD && normConditions[a][0][0]) || (type == SAY_AD && sayConditions[a][0][0]))
{
new mapname[32];
get_mapname(mapname, 31);

if(! (type == NORM_AD && equali(mapname, normConditions[a][0]) ) || (type == SAY_AD && equali(mapname, sayConditions[a][0]) ) )
return false;
}

//Min Players
if((type == NORM_AD && normConditions[a][1][0]) || (type == SAY_AD && sayConditions[a][1][0]))
{
new playersnum = get_playersnum();

if( (type == NORM_AD && playersnum < str_to_num(normConditions[a][1]) ) || (type == SAY_AD && playersnum < str_to_num(sayConditions[a][1]) ) )
return false;
}

//Max Players
if((type == NORM_AD && normConditions[a][2][0]) || (type == SAY_AD && sayConditions[a][2][0]))
{
new playersnum = get_playersnum();

if( (type == NORM_AD && playersnum > str_to_num(normConditions[a][2]) ) || (type == SAY_AD && playersnum > str_to_num(sayConditions[a][2]) ) )
return false;
}

//If everything went fine, return true
return true;
}

stock setColor(string[], len)
{
if (contain(string, "!t") != -1 || contain(string, "!g") != -1 || contain(string,"!n") != -1)
{
//Some nice shiny colors ^^
replace_all(string, len, "!t", "^x03");
replace_all(string, len, "!n", "^x01");
replace_all(string, len, "!g", "^x04");

//Work away a stupid bug
format(string, len, "^x01%s", string);
}
}

stock getString(mode, type, string[], len, one, two = 0)
{
//server_print("mode: %d type: %d len: %d one: %d two %d", mode, type, len, one, two);

//Uses the fact that a string is passed by reference
if(mode == COND)
{
if(type == NORM_AD)
{
copy(string, len, normConditions[one][two]);
} else//if(type = SAY_AD)
{
copy(string, len, sayConditions[one][two]);
}
} else//if(mode == STORE)
{
if(type == NORM_AD)
{
copy(string, len, normStore[one]);
} else//if(type == SAY_AD)
{
copy(string, len, sayStore[one][two]);
}
}
}

stock setString(mode, type, string[], one, two = 0)
{
if(mode == COND)
{
if(type == NORM_AD)
{
copy(normConditions[one][two], 31, string);
} else//if(type = SAY_AD)
{
copy(sayConditions[one][two], 31, string);
}
} else//if(mode == STORE)
{
if(type == NORM_AD)
{
copy(normStore[one], 127, string);
} else//if(type == SAY_AD)
{
copy(sayStore[one][two], 127, string);
}
}
}
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Форум Counter Strike » Создание и настройка серверов Cs 1.6 » Общие вопросы по созданию и настройке серверов » Ad manager
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