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Модератор форума: Cooller^_^, Mushroom, Tiger_  
КАК переделать, что бы плагин работал только для админа???
KANE180Дата: Понедельник, 2011-10-10, 14:57 | Сообщение # 1
Сообщений: 116
Награды: 6
Как изменить любой плагин, чтобы он действовал только для админов с определенным флагом?
К примеру плагин grenade_sack-0.4.1.amxx(дает возможност купить более одной гранаты)-как изменить SMA, что бы только админ с определенным флагом мог покупать более 1й гранаты?????????
 Украина
102rusДата: Понедельник, 2011-10-10, 15:20 | Сообщение # 2
Сообщений: 290
Награды: 68
KANE180, почитай статью http://cs-strikez.clan.su/forum/17-237-1
и сделай сам.
 Российская Федерация
KANE180Дата: Понедельник, 2011-10-10, 15:54 | Сообщение # 3
Сообщений: 116
Награды: 6
да видел я ее уже-читал! пока что не выходит :?
 Украина
REDtoothДата: Понедельник, 2011-10-10, 16:13 | Сообщение # 4
Сообщений: 2547
Награды: 211
KANE180, учи язык программирования Pawn
 Российская Федерация
sezДата: Понедельник, 2011-10-10, 16:27 | Сообщение # 5
Сообщений: 1159
Награды: 308
KANE180, дай исходник плагина. напиши сюда.
 Российская Федерация
KANE180Дата: Понедельник, 2011-10-10, 16:34 | Сообщение # 6
Сообщений: 116
Награды: 6
ВОТ :)

#include <amxmodx>
#include <cstrike>
#include <engine>

#define PLUGIN "Grenade Sack"
#define VERSION "0.4.1"
#define AUTHOR "v3x"

#define CSTRIKE_DEFAULT_FB_COST 200
#define CSTRIKE_DEFAULT_HE_COST 300
#define CSTRIKE_DEFAULT_SG_COST 300

new MSG_NO_FUNDS[] = "You have insufficient funds!";
new MSG_CANT_CARRY[] = "You cannot carry anymore!";

new CVAR_STR_FB[] = "mp_max_fb";
new CVAR_STR_HE[] = "mp_max_he";
new CVAR_STR_SG[] = "mp_max_sg";

new VAL_DEF_FB[] = "3";
new VAL_DEF_HE[] = "2";
new VAL_DEF_SG[] = "2";

new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav";

// The following block of code was VEN's idea
// --->
// initial AMXX version number supported CVAR pointers in get/set_pcvar_* natives
#define CVAR_POINTERS_AMXX_INIT_VER_NUM 170

// determine if get/set_pcvar_* natives can be used
#if defined AMXX_VERSION_NUM && AMXX_VERSION_NUM >= CVAR_POINTERS_AMXX_INIT_VER_NUM
#define CVAR_POINTERS
new g_PCVAR_FB;
new g_PCVAR_HE;
new g_PCVAR_SG;

#define CVAR_FB get_pcvar_num(g_PCVAR_FB)
#define CVAR_HE get_pcvar_num(g_PCVAR_HE)
#define CVAR_SG get_pcvar_num(g_PCVAR_SG)
#else
#define CVAR_FB get_cvar_num(CVAR_STR_FB)
#define CVAR_HE get_cvar_num(CVAR_STR_HE)
#define CVAR_SG get_cvar_num(CVAR_STR_SG)
#endif
// <---

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);

register_menucmd(register_menuid("BuyItem") , (1<<2) , "fb_buy"); // Buy FB (old style)
register_menucmd(register_menuid("BuyItem") , (1<<3) , "he_buy"); // Buy HE (old style)
register_menucmd(register_menuid("BuyItem") , (1<<4) , "sg_buy"); // Buy SG (old style)

register_menucmd(-34 , (1<<2) , "fb_buy"); // Buy FB (VGUI)
register_menucmd(-34 , (1<<3) , "he_buy"); // Buy HE (VGUI)
register_menucmd(-34 , (1<<4) , "sg_buy"); // Buy SG (VGUI)

register_clcmd("flash" , "fb_buy"); // Buy FB (Steam)
register_clcmd("hegren" , "he_buy"); // Buy HE (Steam)
register_clcmd("sgren" , "sg_buy"); // Buy SG (Steam)

#if defined CVAR_POINTERS
g_PCVAR_FB = register_cvar(CVAR_STR_FB , VAL_DEF_FB);
g_PCVAR_HE = register_cvar(CVAR_STR_HE , VAL_DEF_HE);
g_PCVAR_SG = register_cvar(CVAR_STR_SG , VAL_DEF_SG);
#else
register_cvar(CVAR_STR_FB , VAL_DEF_FB);
register_cvar(CVAR_STR_HE , VAL_DEF_HE);
register_cvar(CVAR_STR_SG , VAL_DEF_SG);
#endif

register_message(get_user_msgid("TextMsg") , "block_message");

register_event("HLTV" , "new_round" , "a" , "1=0" , "2=0");

register_touch("armoury_entity" , "player" , "touch_player");

check_mod();
}

new Float:g_GameTime;

public plugin_precache()
precache_sound(NADE_PICKUP_SOUND);

public fb_buy(id)
if(get_nade_num(CSW_FLASHBANG) > 2)
handle_buy(id , CSW_FLASHBANG);

public he_buy(id)
if(get_nade_num(CSW_HEGRENADE) > 1)
handle_buy(id , CSW_HEGRENADE);

public sg_buy(id)
if(get_nade_num(CSW_SMOKEGRENADE) > 1)
handle_buy(id , CSW_SMOKEGRENADE);

public handle_buy(id , nade)
{
if(!is_user_alive(id) || get_user_team(id) > 2)
return PLUGIN_CONTINUE;

new ammo = cs_get_user_bpammo(id , nade);

if(!ammo) /* If the player doesn't have a nade yet, let CS handle it */
return PLUGIN_CONTINUE;

if(!cs_get_user_buyzone(id)) /* Check if the player is in the buyzone */
return PLUGIN_CONTINUE;

new max_ammo , cost;

switch(nade)
{
case CSW_FLASHBANG: max_ammo = get_nade_num(CSW_FLASHBANG) , cost = CSTRIKE_DEFAULT_FB_COST;
case CSW_HEGRENADE: max_ammo = get_nade_num(CSW_HEGRENADE) , cost = CSTRIKE_DEFAULT_HE_COST;
case CSW_SMOKEGRENADE: max_ammo = get_nade_num(CSW_SMOKEGRENADE) , cost = CSTRIKE_DEFAULT_SG_COST;
}

new Float:buytime = get_cvar_float("mp_buytime") * 60.0;
new Float:timepassed = get_gametime() - g_GameTime;

if(floatcmp(timepassed , buytime) == 1)
return PLUGIN_HANDLED;

if(cs_get_user_money(id) - cost <= 0)
{
client_print(id , print_center , MSG_NO_FUNDS);
return PLUGIN_HANDLED;
}

if(ammo == max_ammo)
{
client_print(id , print_center , MSG_CANT_CARRY);
return PLUGIN_HANDLED;
}

give_nade(id , nade);

cs_set_user_money(id , cs_get_user_money(id) - cost , 1);

return PLUGIN_CONTINUE;
}

public touch_player(pToucher , pTouched)
{
if(!is_valid_ent(pToucher) || !is_user_alive(pTouched))
return PLUGIN_CONTINUE;

if(entity_get_int(pToucher , EV_INT_iuser1))
return PLUGIN_HANDLED;

new pToucherMdl[64];
entity_get_string(pToucher , EV_SZ_model , pToucherMdl , 63);

new model = check_nade_model(pToucherMdl); /* Check if the model is a grenade's */

if(model != -1) /* If it's a grenade it'll return a value > -1 */
{
new ammo = cs_get_user_bpammo(pTouched , model) , max_ammo;

switch(model) /* Get the max values for grenade ammo types */
{
case CSW_FLASHBANG: max_ammo = get_nade_num(CSW_FLASHBANG);
case CSW_HEGRENADE: max_ammo = get_nade_num(CSW_HEGRENADE);
case CSW_SMOKEGRENADE: max_ammo = get_nade_num(CSW_SMOKEGRENADE);
}

if(max_ammo <= 0) /* If the max ammo cvar doesn't have a value > 0 then hault the code */
return PLUGIN_CONTINUE;

if(ammo <= 0) /* Let CS handle the first grenade */
{
set_entity_visibility(pToucher , 0);
entity_set_int(pToucher , EV_INT_iuser1 , 1);

return PLUGIN_CONTINUE;
}

if(ammo > 0 && ammo < max_ammo) /* Everything is OK so give the grenade! */
{
set_entity_visibility(pToucher , 0);
entity_set_int(pToucher , EV_INT_iuser1 , 1);
give_nade(pTouched , model);

return PLUGIN_HANDLED;
}
}

return PLUGIN_CONTINUE;
}

public give_nade(id , grenade)
{
new ammo = cs_get_user_bpammo(id , grenade);
cs_set_user_bpammo(id , grenade , ammo + 1);

emit_sound(id, CHAN_WEAPON , NADE_PICKUP_SOUND , 1.0 , ATTN_NORM , 0 , PITCH_NORM);
}

public check_nade_model(model[])
{
if(equal(model, "models/w_flashbang.mdl" ))
return CSW_FLASHBANG;
if(equal(model, "models/w_hegrenade.mdl"))
return CSW_HEGRENADE;
if(equal(model, "models/w_smokegrenade.mdl"))
return CSW_SMOKEGRENADE;

return -1;
}

public get_nade_num(grenade)
{
switch(grenade)
{
case CSW_FLASHBANG: return CVAR_FB;
case CSW_HEGRENADE: return CVAR_HE;
case CSW_SMOKEGRENADE: return CVAR_SG;
}

return -1;
}

public new_round()
{
g_GameTime = get_gametime();

new ent = -1;

while((ent = find_ent_by_class(ent , "armoury_entity")) != 0)
{
set_entity_visibility(ent , 1);
entity_set_int(ent , EV_INT_iuser1 , 0);
}
}

public block_message() /* Blocks the "You cannot carry anymore" message" */
{
if(get_msg_argtype(2) == ARG_STRING)
{
new value[64];
get_msg_arg_string(2 , value , 63);

if(equali(value , "#Cannot_Carry_Anymore"))
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public check_mod() /* Check if the mod is CS, if not, pause the entire plugin */
{
new modname[21];
get_modname(modname , 20);

if(!equal(modname , "cstrike"))
pause("ad");
}

/* Misc stuff
#Name_change_at_respawn
#Not_Enough_Money
#Cstrike_Already_Own_Weapon
#Auto_Team_Balance_Next_Round
L 02/19/2006 - 04:56:04: [msglogging.amxx] MessageBegin TextMsg(77) Arguments=2 Destination=One(1) Origin={0.000000 0.000000 0.000000} Entity=1 Classname=player Netname=|-=R]A[D=->SyNthetic
L 02/19/2006 - 04:56:04: [msglogging.amxx] Arg 1 (Byte): 4
L 02/19/2006 - 04:56:04: [msglogging.amxx] Arg 2 (String): #Cannot_Carry_Anymore
L 02/19/2006 - 04:56:04: [msglogging.amxx] MessageEnd TextMsg(77)
*/
 Украина
sezДата: Понедельник, 2011-10-10, 16:49 | Сообщение # 7
Сообщений: 1159
Награды: 308
KANE180, думал права изменить для пользователей но нет строки. короче никак
 Российская Федерация
KANE180Дата: Понедельник, 2011-10-10, 16:52 | Сообщение # 8
Сообщений: 116
Награды: 6
ты нав имее ввиду ADMIN_KICK????-если да то сам искал :)
 Украина
tweikДата: Среда, 2012-01-11, 19:07 | Сообщение # 9
Сообщений: 13
Награды: 1
Ох...
Держи

#include <amxmodx>
#include <cstrike>
#include <engine>

#define PLUGIN "Grenade Sack"
#define VERSION "0.4.1"
#define AUTHOR "v3x"

#define CSTRIKE_DEFAULT_FB_COST 200
#define CSTRIKE_DEFAULT_HE_COST 300
#define CSTRIKE_DEFAULT_SG_COST 300

new MSG_NO_FUNDS[] = "You have insufficient funds!";
new MSG_CANT_CARRY[] = "You cannot carry anymore!";

new CVAR_STR_FB[] = "mp_max_fb";
new CVAR_STR_HE[] = "mp_max_he";
new CVAR_STR_SG[] = "mp_max_sg";

new VAL_DEF_FB[] = "3";
new VAL_DEF_HE[] = "2";
new VAL_DEF_SG[] = "2";

new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav";

// The following block of code was VEN's idea
// --->
// initial AMXX version number supported CVAR pointers in get/set_pcvar_* natives
#define CVAR_POINTERS_AMXX_INIT_VER_NUM 170

// determine if get/set_pcvar_* natives can be used
#if defined AMXX_VERSION_NUM && AMXX_VERSION_NUM >= CVAR_POINTERS_AMXX_INIT_VER_NUM
#define CVAR_POINTERS
new g_PCVAR_FB;
new g_PCVAR_HE;
new g_PCVAR_SG;

#define CVAR_FB get_pcvar_num(g_PCVAR_FB)
#define CVAR_HE get_pcvar_num(g_PCVAR_HE)
#define CVAR_SG get_pcvar_num(g_PCVAR_SG)
#else
#define CVAR_FB get_cvar_num(CVAR_STR_FB)
#define CVAR_HE get_cvar_num(CVAR_STR_HE)
#define CVAR_SG get_cvar_num(CVAR_STR_SG)
#endif
// <---

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);

register_menucmd(register_menuid("BuyItem") , (1<<2) , "fb_buy"); // Buy FB (old style)
register_menucmd(register_menuid("BuyItem") , (1<<3) , "he_buy"); // Buy HE (old style)
register_menucmd(register_menuid("BuyItem") , (1<<4) , "sg_buy"); // Buy SG (old style)

register_menucmd(-34 , (1<<2) , "fb_buy"); // Buy FB (VGUI)
register_menucmd(-34 , (1<<3) , "he_buy"); // Buy HE (VGUI)
register_menucmd(-34 , (1<<4) , "sg_buy"); // Buy SG (VGUI)

register_clcmd("flash" , "fb_buy"); // Buy FB (Steam)
register_clcmd("hegren" , "he_buy"); // Buy HE (Steam)
register_clcmd("sgren" , "sg_buy"); // Buy SG (Steam)

#if defined CVAR_POINTERS
g_PCVAR_FB = register_cvar(CVAR_STR_FB , VAL_DEF_FB);
g_PCVAR_HE = register_cvar(CVAR_STR_HE , VAL_DEF_HE);
g_PCVAR_SG = register_cvar(CVAR_STR_SG , VAL_DEF_SG);
#else
register_cvar(CVAR_STR_FB , VAL_DEF_FB);
register_cvar(CVAR_STR_HE , VAL_DEF_HE);
register_cvar(CVAR_STR_SG , VAL_DEF_SG);
#endif

register_message(get_user_msgid("TextMsg") , "block_message");

register_event("HLTV" , "new_round" , "a" , "1=0" , "2=0");

register_touch("armoury_entity" , "player" , "touch_player");

check_mod();
}

new Float:g_GameTime;

public plugin_precache()
precache_sound(NADE_PICKUP_SOUND);

public fb_buy(id)
if(get_nade_num(CSW_FLASHBANG) > 2 && get_user_flags(id) & ADMIN_KICK)
handle_buy(id , CSW_FLASHBANG);

public he_buy(id)
if(get_nade_num(CSW_HEGRENADE) > 1 && get_user_flags(id) & ADMIN_KICK)
handle_buy(id , CSW_HEGRENADE);

public sg_buy(id)
if(get_nade_num(CSW_SMOKEGRENADE) > 1 && get_user_flags(id) & ADMIN_KICK)
handle_buy(id , CSW_SMOKEGRENADE);

public handle_buy(id , nade)
{
if(!is_user_alive(id) || get_user_team(id) > 2)
return PLUGIN_CONTINUE;

new ammo = cs_get_user_bpammo(id , nade);

if(!ammo) /* If the player doesn't have a nade yet, let CS handle it */
return PLUGIN_CONTINUE;

if(!cs_get_user_buyzone(id)) /* Check if the player is in the buyzone */
return PLUGIN_CONTINUE;

new max_ammo , cost;

switch(nade)
{
case CSW_FLASHBANG: max_ammo = get_nade_num(CSW_FLASHBANG) , cost = CSTRIKE_DEFAULT_FB_COST;
case CSW_HEGRENADE: max_ammo = get_nade_num(CSW_HEGRENADE) , cost = CSTRIKE_DEFAULT_HE_COST;
case CSW_SMOKEGRENADE: max_ammo = get_nade_num(CSW_SMOKEGRENADE) , cost = CSTRIKE_DEFAULT_SG_COST;
}

new Float:buytime = get_cvar_float("mp_buytime") * 60.0;
new Float:timepassed = get_gametime() - g_GameTime;

if(floatcmp(timepassed , buytime) == 1)
return PLUGIN_HANDLED;

if(cs_get_user_money(id) - cost <= 0)
{
client_print(id , print_center , MSG_NO_FUNDS);
return PLUGIN_HANDLED;
}

if(ammo == max_ammo)
{
client_print(id , print_center , MSG_CANT_CARRY);
return PLUGIN_HANDLED;
}

give_nade(id , nade);

cs_set_user_money(id , cs_get_user_money(id) - cost , 1);

return PLUGIN_CONTINUE;
}

public touch_player(pToucher , pTouched)
{
if(!is_valid_ent(pToucher) || !is_user_alive(pTouched))
return PLUGIN_CONTINUE;

if(entity_get_int(pToucher , EV_INT_iuser1))
return PLUGIN_HANDLED;

new pToucherMdl[64];
entity_get_string(pToucher , EV_SZ_model , pToucherMdl , 63);

new model = check_nade_model(pToucherMdl); /* Check if the model is a grenade's */

if(model != -1) /* If it's a grenade it'll return a value > -1 */
{
new ammo = cs_get_user_bpammo(pTouched , model) , max_ammo;

switch(model) /* Get the max values for grenade ammo types */
{
case CSW_FLASHBANG: max_ammo = get_nade_num(CSW_FLASHBANG);
case CSW_HEGRENADE: max_ammo = get_nade_num(CSW_HEGRENADE);
case CSW_SMOKEGRENADE: max_ammo = get_nade_num(CSW_SMOKEGRENADE);
}

if(max_ammo <= 0) /* If the max ammo cvar doesn't have a value > 0 then hault the code */
return PLUGIN_CONTINUE;

if(ammo <= 0) /* Let CS handle the first grenade */
{
set_entity_visibility(pToucher , 0);
entity_set_int(pToucher , EV_INT_iuser1 , 1);

return PLUGIN_CONTINUE;
}

if(ammo > 0 && ammo < max_ammo) /* Everything is OK so give the grenade! */
{
set_entity_visibility(pToucher , 0);
entity_set_int(pToucher , EV_INT_iuser1 , 1);
give_nade(pTouched , model);

return PLUGIN_HANDLED;
}
}

return PLUGIN_CONTINUE;
}

public give_nade(id , grenade)
{
new ammo = cs_get_user_bpammo(id , grenade);
cs_set_user_bpammo(id , grenade , ammo + 1);

emit_sound(id, CHAN_WEAPON , NADE_PICKUP_SOUND , 1.0 , ATTN_NORM , 0 , PITCH_NORM);
}

public check_nade_model(model[])
{
if(equal(model, "models/w_flashbang.mdl" ))
return CSW_FLASHBANG;
if(equal(model, "models/w_hegrenade.mdl"))
return CSW_HEGRENADE;
if(equal(model, "models/w_smokegrenade.mdl"))
return CSW_SMOKEGRENADE;

return -1;
}

public get_nade_num(grenade)
{
switch(grenade)
{
case CSW_FLASHBANG: return CVAR_FB;
case CSW_HEGRENADE: return CVAR_HE;
case CSW_SMOKEGRENADE: return CVAR_SG;
}

return -1;
}

public new_round()
{
g_GameTime = get_gametime();

new ent = -1;

while((ent = find_ent_by_class(ent , "armoury_entity")) != 0)
{
set_entity_visibility(ent , 1);
entity_set_int(ent , EV_INT_iuser1 , 0);
}
}

public block_message() /* Blocks the "You cannot carry anymore" message" */
{
if(get_msg_argtype(2) == ARG_STRING)
{
new value[64];
get_msg_arg_string(2 , value , 63);

if(equali(value , "#Cannot_Carry_Anymore"))
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public check_mod() /* Check if the mod is CS, if not, pause the entire plugin */
{
new modname[21];
get_modname(modname , 20);

if(!equal(modname , "cstrike"))
pause("ad");
}

/* Misc stuff
#Name_change_at_respawn
#Not_Enough_Money
#Cstrike_Already_Own_Weapon
#Auto_Team_Balance_Next_Round
L 02/19/2006 - 04:56:04: [msglogging.amxx] MessageBegin TextMsg(77) Arguments=2 Destination=One(1) Origin={0.000000 0.000000 0.000000} Entity=1 Classname=player Netname=|-=R]A[D=->SyNthetic
L 02/19/2006 - 04:56:04: [msglogging.amxx] Arg 1 (Byte): 4
L 02/19/2006 - 04:56:04: [msglogging.amxx] Arg 2 (String): #Cannot_Carry_Anymore
L 02/19/2006 - 04:56:04: [msglogging.amxx] MessageEnd TextMsg(77)
*/

Добавлено (2012-01-11, 19:07)
---------------------------------------------
Ну если не понял нечего до добавь в скайпе ngcool3
;)

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