chakki056skrip Дата: Воскресенье, 2014-03-02, 07:55 | Сообщение # 5
Сообщений: 287
Snakecfg , он не раскрученный, буду делать плагины на него и раскручу nesquikroma , Щас попробую Добавлено (2014-03-02, 07:55) ---------------------------------------------
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define sfgun_WEAPONKEY 861 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define sfgun_RELOAD_TIME 3.0 #define sfgun_RELOAD 1 #define sfgun_DRAW 2 #define sfgun_SHOOT1 3 #define sfgun_SHOOT2 4 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const Fire_Sounds[][] = { "weapons/sfgun_shoot1.wav" } new sfgun_V_MODEL[64] = "models/v_sfgun.mdl" new sfgun_P_MODEL[64] = "models/p_sfgun.mdl" new sfgun_W_MODEL[64] = "models/w_sfgun.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg_sfgun, cvar_recoil_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33] new gmsgWeaponList const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) cvar_dmg_sfgun = register_cvar("zp_sfgun_dmg", "5.5") cvar_recoil_sfgun = register_cvar("zp_sfgun_recoil", "1.0") cvar_clip_sfgun = register_cvar("zp_sfgun_clip", "45") cvar_spd_sfgun = register_cvar("zp_sfgun_spd", "1.0") cvar_sfgun_ammo = register_cvar("zp_sfgun_ammo", "200") register_clcmd("sfgun","give_sfgun") g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(sfgun_V_MODEL) precache_model(sfgun_P_MODEL) precache_model(sfgun_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_sound("weapons/sfgun_clipin.wav") precache_sound("weapons/sfgun_clipout.wav") precache_sound("weapons/sfgun_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_generic("sprites/weapon_sfgun.txt") precache_generic("sprites/640hud58.spr") register_clcmd("weapon_sfgun", "weapon_hook") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public weapon_hook(id) { engclient_cmd(id, "weapon_mp5navy") return PLUGIN_HANDLED } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_MP5NAVY) return if(!g_has_sfgun[iAttacker]) return static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } public plugin_natives () { register_native("give_weapon_sfgun", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_sfgun(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/mp5n.sc", name)) { g_orig_event_sfgun = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_sfgun[id] = false } public client_disconnect(id) { g_has_sfgun[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_mp5.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_sfgun[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY) g_has_sfgun[iOwner] = false entity_set_model(entity, sfgun_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_sfgun(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_mp5navy") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun)) cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo)) UTIL_PlayWeaponAnimation(id, sfgun_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_sfgun") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(0) write_byte(7) write_byte(CSW_MP5NAVY) message_end() } g_has_sfgun[id] = true } public fw_sfgun_AddToPlayer(sfgun, id) { if(!is_valid_ent(sfgun) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY) { g_has_sfgun[id] = true entity_set_int(sfgun, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_sfgun") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(0) write_byte(7) write_byte(CSW_MP5NAVY) message_end() return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_mp5navy") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(0) write_byte(7) write_byte(CSW_MP5NAVY) message_end() } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id]) return static Float:iSpeed if(g_has_sfgun[id]) iSpeed = get_pcvar_float(cvar_spd_sfgun) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_MP5NAVY: { if(g_has_sfgun[id]) { set_pev(id, pev_viewmodel2, sfgun_V_MODEL) set_pev(id, pev_weaponmodel2, sfgun_P_MODEL) if(oldweap[id] != CSW_MP5NAVY) { UTIL_PlayWeaponAnimation(id, sfgun_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_sfgun") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(0) write_byte(7) write_byte(CSW_MP5NAVY) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_sfgun_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_sfgun[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_sfgun_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_sfgun[Player]) { if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2)) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_MP5NAVY) { if(g_has_sfgun[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY) { if(g_has_sfgun[iAttacker]) set_msg_arg_string(4, "mp5navy") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public sfgun_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_sfgun[id]) return HAM_IGNORED static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_sfgun) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED } public sfgun_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_sfgun[id]) return HAM_IGNORED static iClipExtra if(g_has_sfgun[id]) iClipExtra = get_pcvar_num(cvar_clip_sfgun) g_sfgun_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE if (iClip >= iClipExtra) return HAM_SUPERCEDE g_sfgun_TmpClip[id] = iClip return HAM_IGNORED } public sfgun_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_sfgun[id]) return HAM_IGNORED if (g_sfgun_TmpClip[id] == -1) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, sfgun_RELOAD) return HAM_IGNORED } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Добавлено (2014-03-02, 07:55) --------------------------------------------- нашел другие оружия из cso для паблика, но все равно тоже самое! Может с кс что-то не так
Сообщение отредактировал chakki056skrip - Воскресенье, 2014-03-02, 08:14