Когда на сервере больше 14 человек, сразу у всех появляются лаги, пинг (200-300), кроме меня, я через локалку.. Сервер тестировался на двух компах.. AMD Athlon X3 435 2.9GHz, ОЗУ 2.00ГБ Windows 7, x86: Пробовал XP, ситуация та же.
И есть Celeron старенький: 3GHz, ОЗУ 1.00ГБ Windows XP, x86
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] ) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6
# FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8
# FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120
# ======================================================== # OTHER STUFF # ========================================================
# DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0
# ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2
# MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0
# Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0
# Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1
Подскажите всевозможные причины..
Сообщение отредактировал lonely_wolf666 - Среда, 2012-03-07, 16:09
1. На сервере стоит много плагинов, которые нагружают сервер, тем самым, появляются лаги и подскакивает пинг. 2. Зачем вам два анти-чита? Оставьте один "CSF-AC"
Я вам советую следующее: скачайте новый «Dproto 0.9.122» , также, поставьте себе на сервер «Booster lite» . Есть полезная статья по-уменьшению пинга на игровом сервере. Вот, «Читайте»
Их не два, opengl типа дополнения идет, сканирует игроков на наличие этого файла... admin_spec_esp а как читаков ловить тогда? За Дпрото спасибо, о новом не слышал
[b]Добавлено[/b] (2012-03-07, 20:59) --------------------------------------------- Блин, не помогает ничего, boosterlite поставил, нагрузка на проц заметно снизилась, но всеравно когда человек 13 - 14 пинг с ума сходит.. и плагины поубирал, что то грузит мне серв, никак не пойму..
Сообщение отредактировал lonely_wolf666 - Среда, 2012-03-07, 21:00