[quote=REDtooth]Карта, которая у тебя на харде, отличается от серверной. Удали у себя и попробуй зайти снова [/quote] На сервере запускал не я. А человек у которого в кс нету этой карты. Requiem aeternam dona eis, Domine!
[b]Добавлено[/b] (2013-02-11, 22:05) --------------------------------------------- нет чет не поучается скачал valve.wad в hammer: textures добавил но не sky не других нет. REDtooth если у тебя есть нормальный,рабочий hammer с нормальным компилятором дай ссылку Ждем и еще добавь меня xxxx91101
Сообщение отредактировал plmokn - Понедельник, 2013-02-11, 22:06
Он должен лежать в /counter-strike/valve/. Если его там нет, то сборка кривая. Качай другую. Алсо, если у тебя Steam CS, то нужно все распаковать из .gcf файлов
plmokn, "c:\documents and settings\xxxxx\ðàáî÷èé ñòîë\zm\24r28mv1.bsp" "\24r28mv1.bsp" Рискну предположить, что в директории компиляции есть папки с русскими названиями. Это не есть хорошо Вообще, лучше скинь весь log целиком Terrorists win!
Сообщение отредактировал -Kritic- - Четверг, 2013-02-14, 14:44
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\CSmm\ZHLT34~1\hlcsg.exe C:\CSmm\conv'maps\24r28mv1 Entering C:\CSmm\conv'maps\24r28mv1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
Using Wadfile: \program files\www.setmaster.info\counter-strike 1.6 by setmaster.info\cstrike\de_piranesi.wad - Contains 3 used textures, 14.29 percent of map (160 textures in wad) Using Wadfile: \program files\www.setmaster.info\counter-strike 1.6 by setmaster.info\valve\halflife.wad - Contains 13 used textures, 61.90 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\xxxxx\ðàáî÷èé ñòîë\de_vegas\de_vegas.wad - Contains 5 used textures, 23.81 percent of map (101 textures in wad) Using Wadfile: \csmm\textures\de_vegas\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Texture usage is at 0.28 mb (of 4.00 mb MAX) 0.64 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\CSmm\ZHLT34~1\hlbsp.exe C:\CSmm\conv'maps\24r28mv1
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 436 (0.05 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 16, 272, 72) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\CSmm\ZHLT34~1\hlrad.exe -extra C:\CSmm\conv'maps\24r28mv1 >> There was a problem compiling the map. >> Check the file C:\CSmm\conv'maps\24r28mv1.log for the cause.